Unless you create a proxy dll, as Mortens answer implied, you won't be able to override the existing function. To fix this you need to change the function that generates the "random seed", in the executable." When the game is first run it uses a fixed seed value (107482099), which makes all "random" actions at startup very predictable.įrom scripts you can call "Randomize" to randomize the seed and then "SetRandomMode" to re-shuffle the soundtrack.īut its still going to be rather predictable. Every time you boot the game, always a different random track is selected on the main menu, in-game, well a true random soundtrack option (PS2/Xbox/GameCube). Launch the game again (multiple times if you want), it will always be the same music order despite being using the Random Mode.Start the game : listen to the main music, go to a level, you can also go in Options to skip the track.
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